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Dungeon Blocks: The Ultimate Dungeon Competition
Dungeon Blocks: The Ultimate Dungeon Competition
Status | Approved |
Some parts are printed with a Elegoo Staurn 3, some with an old Artillery Sidewinder X-1 (both cannot be chosen in the menu)... Everything is planned for my Pathfinder 1st edition P&P groups...
Hello Team, Please welcome my work to the competition. I printed the room with Phrozen Sonic Mighty 4K, to be exact. For paint work I mostly used Vallejo Green stuff world paints and effects. The room contains 2 piles of bones and skulls, one of them is covered with Green Stuff Spider serum. I used different painting techniques. For the well water I used Diorama effects - Still water. The pictures were made with a Sony a7 camera. Thanks and have a nice day! Peter
###Titan Terrain Maze: Dungeons & Drains Edition### Unpainted 3D model block combining elements from both "The Ultimate Dungeon" and the "Toxic Sewer. campaign" Number of blocks used: 620 blocks (as of the last count) Grid size covered: 77 pieces of a 3 x 3 grid Elevation covered: 3 floor elevations The wooden floor panel was printed using wood filament and given a weathered paint finish. The remaining pieces haven't been painted yet, only primed in grey. Printed using a mix of PLA (Bambu Lab - P1P) and a resin printer (Anycubic Photon Mono X).
Solstine is the last of the mages of the Dark Mists, but he is more dead than alive when he arrives in the heart of the labyrinth of the Stone Wolves, after having braved a thousand trials and nameless horrors. The treasure is here ...! Not that pile of gold and jewels, worthless in his eyes and only good for the goblins, but the Crystal of Faith! It is right there, under the pile of coins, he can feel it... He only has to take it and squeeze it tighly in his hand, then the crystal will merge with his flesh and his blood and he will be instantly transported to the world of the forbidden mountains, There, on the highest peaks, live the Sages ....those who will have the power to ensure that his brotherhood will survive and endure. It all depends on him now ... He takes a quick look at the cage. His predecessor hadn't come that far and was captured, doomed to die within reach of the coveted treasure. What an irony and what an atrocious death… He has to act quickly! The trap has closed … a fountain against the wall pours a continuous stream of toxic miasma and the slightest contact, even with the vapors, would mean instant death. Solstine draws into his last strengths, into the last energy that is glowing from his spellbook. He must maintain a shield of protection, he must open a passage. The crystal is within his grasp, this cursed river is the last obstacle and no, he will not end here like the unfortunate fellow in its cage...
My entry for Dungeon Blocks: Best Presented Dungeon Competition. Welcome to the Font of Sacrifice! Where budding little necromancers can frolic in it's waters and gain new powers over the dead!... most of the time ;) Thanks Dungeon Blocks crew for my favorite terrain set!
My Modest Dungeon. Printed on my Anycubic M3 Premium AND my Anycubic Mono X. ************************************************************** Grid Size covered 24 x 30 or 8 x 10 3x3 base grids.------------------ Number of blocks used 744-------------------------------------- *(not including the elevated 3x3 and 6x3 platforms)------------ Elevation covered- 4 blocks tall at highest point.------------- ************************************************************** Made for my children whom are now getting into Dungeons and Dragons. Created using a mix of Toxic Sewer blocks and Ultimate Dungeon blocks.-------------------------------------------------- ************************************************************** Dungeon features- --------------------------------------------- A outdoor area leading to the attached to a sewer, accessible once you have defeated the boss room.--------------------------- A torture room/prison room.------------------------------------ Maze, living quarters. Trap rooms. Elevated bridge to see the elevated rooms and figure out the maze before entering, however will spawn mobs of enemies which may ruin your day. Hidden weapon cashes. A crack in the wall to spy on the sewer and the hidden rewards of a well of gems. This was a passion project that has taken me almost 65 days to print and an absolutely stupid amount of resin (at last count well over 40 litres). But the kids love it and I'm happy to share it with you all. Happy exploring.a
A small (but completed) dungeon of 15 x 12 squares with one elevated room. Full block count is 205 (not counting the grid parts, the rim and the elevated grid). Since I don't like unpainted dungeons, I had to submit a fully painted one with a party on the start and some enemies and monsters (the figures were, of course, not counted). The blocks were printed on 2 old Sidewinder X-1, a VERY old Anycubic Photon, and an Elegoo Saturn 3.
Hello Everyone, this dungeon was designed for my roleplaying group. After the first attempts, I tried not to give the impression that the group is moving through the showroom of a tile shop. Therefore, many standard elements were used, to which individual accents were added quite deliberately. As a suggestion for future Dungeon Blocks, I would like to see blocks for a fireplace and shelves for books and scrolls. Have fun with it. Marcus Translated with www.DeepL.com/Translator (free version)
For Your Consideration: "The Orc and the Pie" by Monte Cook The World's Shortest (Yet Technically Complete) Adventure Adventure Background: An orc has a pie. Adventure Synopsis: The PCs kill the orc and take his pie. Adventure Hook: The PCs are hungry for pie. Room 1: [The Orc's Pie Room] read the following text to the players: You see an orc with a pie. The room is 15 feet by 15 feet. Creature: An orc. Treasure: A pie. Concluding the Adventure: Pie tastes good. Further Adventures: Somewhere, there is a bakery making these good pies. Perhaps it's guarded by more orcs. WHAT DO YOU DO???
Submitting for the paint contest. Part of a dungeon setup we're printing/painting for a retro DnD 2.5 edition campaign. Really wish I had these 20 years ago! :D
Hi! This is my entry for the "Best Presented Dungeon" section. In the dimly lit dungeon, the chief thief cook laboured meticulously over an old, rusted pot resting above a small cart. The flickering torchlight cast eerie shadows across the cold, damp stone walls. The thief had an uncanny ability to turn stolen ingredients into culinary masterpieces, even in the darkest of places. But alas the ingredients were not the only thing that was stolen. A stone basin hung on the wall regurgitating gold, precious gems and priceless jewellery hung on the wall, constantly under the eyes of the leader. Soon around the cook, a motley crew of bandits will gather, their faces obscured by tattered cloaks and hardened by a life of lawlessness. In one corner of the dungeon, a gruesome pile of skulls served as a haunting testimony to the unlucky souls who had met their end within these grim confines. The room reeked of despair and dread, yet the bandits seemed unfazed, more interested in the scent wafting from the simmering cauldron. Even further below the dungeon, there is a hidden prison very useful for keeping unwanted secrets at bay. The pieces are painted with acrylics from Vallejo, and Green Stuff World. The miniature of the cook and his cart are from STL Miniatures from their Fantasy NPCs campaign. Good luck everyone and thanks to DungeonBlock and MyMiniFactory for hosting this event. Cheers, River Cross Diorama
The Interrogator was successful with his latest work. Now he left and let the door open for the minions to clean the "workbench". The room was just after his taste, the decor helping him with his customers. Printed on a Tronxy Crux1 (unfortunately not in the list) for the "Best Presentation" Part of the competition
Beholder boss fight
The Dungeon the Cultists was a one shot dungeon designed for my dnd campaign. Grids printed on Bambu Labs p1p, tiles printed on Elegoo Jupiter.
More pictures from the dungeon...
The main entrance to our favourite vampire's castle. 304 blocks, all 1 level except for the altar and staircases which are on 1x1 riser blocks, covering 34 grids (with a few of those blocks sitting outside the grid). A little paint splashed on the wood to help differentiate it from the grey PLA. All printed on an Elegoo Neptune 4.
A little adventure on the way:Lothar bust hia way in, into the temple of the Cult of the Red Skull, where there is a ritual going on in the cellar. All painting done with Citadel paints. The water tiles were printed with transluctend resin. This is a bit dark yellow colored. I sawed off the bottom and painted the skulls, bones and stones also on the inside, to get depth in the water. Finished the inside with a thin brown wash, to make it a bit muddy, glued the bottom back and painted that brown. The upside from the water got a glosh finish. The dungeon was painted dark gray, to give it a more spooky look. If there are any question, I'll be pleased the answer them.
“Welcome to my home, adventurers. Do stay for awhile. You look parched, may I offer you some water?” I printed the torch bricks and water bricks in translucent blue and the rest in solid color water washable resin. The lights, very conveniently can fit right up in the base layer. There are twelve bricks total sitting on the base.
- 141 blocks, plus 6 levels - 15 x 9 grid - Highest elevation 8" While perhaps not the largest or prettiest, I did manage to use almost all 100 blocks in this design, and I'm pretty proud of how it turned out
The LICH KING Dungeon, I didn’t have enough space on 1 table. Side table is the lowest level, accessed from the side where it sits relative to tha large table. The Large Table: 948 Blocks The Side Table: 369 Blocks The Whole Dungeon: 948 + 369 = 1308 Blocks Printed on: Anycubic Mono X (Resin), Artillery Genius (PLA) & Bambulab X1C (PLA) Complete overview count text below. _________________________________________________________________ THE LARGE TABLE: The whole base 3x3 Grid is 5 wide and 18 long = 90 3x3 grids. 90 x 9 blocks per base grid is = 810 Blocks, at the ground lvl. *1st floor there are 6pcs level (ud-023-Level Block) 1st floor there are 5pcs 3x3 level Grid 1st Floor there are 2pcs 3x6 level Grid **1st floor there are 5pcs Level KEY, (connecting the 2pcs 3x6 level Grid) (ud-092-Level Key) 2nd floor is counting the stairs up to prison and everything on the 2nd floor. 2nd floor is 5pcs 3x6 up level grid = (3x6)x5pcs = 90 Blocks Stairs to 2nd floor prison contains 6pcs 1x1 level Grid Bridge contains 4 Blocks under it to addition to base level grid. **Bridge contains 2pcs level KEY (ud-092-Level Key) *Bridge contains 2pcs 1x1 level (ud-023-Level Block) 2nd floor Stairs and bridge contains 5pcs 3x6 level Grid 2nd floor Stairs and bridge contains 5cps 2x3 level Grid **In the Back stairs to 3rd floor has 9pcs level KEY (ud-092-Level Key) *This also has 2pcs level (ud-023-Level Block) 3rd Floor has 1pc 3x6 level Grid 3rd Floor has 18 Blocks. (3x6= 18) So total number of base grid + 2nd and 3rd level Blocks: 810 + 90 + 4 + 18 = 922 pcs of Blocks * If you can count the 1x1 level grids (ud-023-Level Block) as blocks as per PDF then that adds a few more. 6 + 2 + 2 = 10 more Blocks This makes total Blocks 922 + 10 = 932 Blocks. ** If you can count the (ud-092-Level Key) as blocks then this adds a few more. 5 + 2 + 9 = 16 more Blocks This makes total Blocks 922 + 16 = 938 Blocks. **** If you can add all 3 together that makes the total number of Blocks: 922 + 10 + 16 = 948 ___________________________________________________________________ THE SIDE TABLE: The whole base 3x3 grid is 5 wide and 8 long = 40 3x3 grids. 40 x 9 blocks per base grid is : 360 Block, at the ground lvl. The Stairs down from the main level is 3 lvl high and 3 wide, under those are (ud-023-Level Block) is 3 for 1st up and another 6 for the highest level of stairs. 3 + 6 = 9 Blocks Added together for total number of Blocks: 360 + 9 = 369 Blocks
Far from known civilization, lost beneath the sands of the Blood Desert, buried for thousands of years, this temple waits. It waits to harvest the souls of any brave adventurers who overcome the hellish heat, the flesh tearing winds and of course the desert bonemen who hunt down any who cross into their land. It has been a long time since it last tasted a brave soul and now it salivates as its doors are opened by some misfortunate group. The blocks were printed on an AnyCubic Photon Mono 4K, the grids were printed on an Elegoo Neptune 3.
Here's my 2way street from the Toxic Dungeon, it's part of my Toxic Dungeon I’m building. I printed them in Resin, using my ‘AnyCubic Photon Mono 4K’ The paint is from army painter, a lacquer layer for the shiny effect for the green toxic slime.
Here's a Toxic Dungeon scene, it's part of my Toxic Dungeon I’m building. I printed them in Resin, using my ‘AnyCubic Photon Mono 4K’ The paint is from army painter, a lacquer layer for the shiny effect for the green toxic slime.
Here's a Toxic Dungeon scene, it's part of my Toxic Dungeon I’m building. Here is a way to cross the Toxic pont, be aware of the monster below, Blinky and his wife are watching. Blinky is From the Simpsons, he has 3 eyes Fish normally he lives in a (Toxic) lakes outside the nuclear power plant. I printed them in Resin, using my ‘AnyCubic Photon Mono 4K’ The paint is from army painter, a lacquer layer for the shiny effect for the green toxic slime.
Here's a Toxic Dungeon scene, the toxic vortex is so powerful it will take down everything or one who will fall in I printed them in Resin, using my ‘AnyCubic Photon Mono 4K’ The paint is from army painter, a lacquer layer for the shiny effect for the green toxic slime.
Here's a Toxic Dungeon scene, it's part of my Toxic Dungeon I’m building and painting. The Cistern (Block 041) is almost bursting, it's almost rusted through, and ready to crack I printed them in Resin, using my ‘AnyCubic Photon Mono 4K’ The paint is from army painter, a lacquer layer for the shiny effect for the green toxic slime.
Best Painting & Presentation A lone wizard and his rat familiar go into the first room of a dungeon. After checking the coast was clear and closing the doors, Giant spiders come rushing through the broken wall for an ambush.
Biggest Dungeon and/or Sewer Where are the cultists? *** Number of blocks used *** 1 - 2 x 2 level 1 - 3 x 3 level 1 - 1 x 3 blocks 2 - 1 x 2 blocks 78 - 1 x 1 blocks *** Grid size covered *** 9 x 9 *** Elevation covered *** 3 levels
Your party ventures deeper into the dungeon, a narrow corridor finally opens into a small chamber. The air is heavy with the musty scent of damp stone, and a faint, eerie silence hangs in the air. In one corner, a macabre sight greets your eyes. A pile of bones, stacked haphazardly as if they were the remnants of many a forgotten prisoner's demise. They cast unsettling shadows in the dim light opposite the solitary torch that sputters and flickers casting a feeble wavering glow that barely illuminates the surrounding area. In the center of this eerie chamber rests a wooden table, set with crude plates and a lively, untouched meal - a prisoner's last desperate feast before their unknown fate befell them. A sickly-sweet odor wafts from the table and the food appears unnaturally vibrant in color, almost as if it were a dangerous concoction meant to deceive the desperate. The sight of this solitary table evokes a sense of melancholy, with a hint that this room holds secrets and dangers yet to be uncovered. My goal here was to paint something that was bright and vibrant enough to show off all the details and yet still invoke the sense of a damp dark dungeon with an eerie and foreboding feeling. I didn't want to spill any object source lighting or directional light sources onto other tiles because of the modular nature of the set. Hopefully you all like it and things come off the way I intended. All prints were done in ELEGOO water washable resin. Pictures were shot using a Sony A7C with kit lens inside of a light-box. All paints used were ProAcryl. Note: I had to delete the old images to get these to show up for some reason. I was able to edit it but none of the changes actually took affect.
Coff coff... but wha?... seven heavens, what in the hell is that smell??? Brace yourselves for an unforgettable adventure, and leave behind all your dear memories and your sense of smell. Is there anything more terrifying than a monster dungeon? Even more frightening than a slaughterhouse? Well, my dear mortals, thanks to Dungeon Blocks, Anycubic Photon M3, and Ender S1 Pro, the answer is here to leave you scarred for life! Enter a place unlike any other, where not even the most abhorrent cosmic horror would dare to tread... Endless underground sewers of an ancient, abandoned castle. Ridden with the most pungent smell to ever get stuck to your clothes. Produced by endless rows of toilets and kitchen sinks and fleshes that have never witnessed a bar of soap...
Light filled the foul smelling room as a hooded figure lit the torch on the wall. "Ugh, do we really have to catch this mark? Smells like a goblin's backside in here." the hooded rogue said as he grabbed the torch from it's sconce and moved towards the black hole in the middle of the room. From below came the soft gurgling sound of sludge water flowing. "Hush now Galen" said the stern looking, well armed and armored lady who had followed him in "We swore an oath to track this criminal down, and if he took to the sewers then that is where we will go" she said. A short boyish figure moved into the room, garbed in armor marked with symbols of his faith. Pulling a copper from his pocket he murmured a few words and the coin began to glow. Moving towards the well he dropped the coin and watched it's progress until it vanished with a sickening plop and was carried away by the current below. "Well, the good news is that it's not that far down" he chuckled as he turned to the rogue. "What's the bad news Zoltac?" Galen snarled back. The gnome's smile fell, "The bad news is I thought I saw something moving down there." he said somberly. Then his infectious grin returned "You go first then!" he said pointing at the rogue with a laugh which caused even the taciturn fighter, Kerlana, to chuckle. *NOTE:* most of the blocks are resin, printed on my Photon Mono 4K but the grids/levels, columns, and one of the dungeon stone blocks with skulls (a test to see what quality I could get) are printed on my Elegoo Neptune 3 in PLA. Torches are LED lit, I made the fire part using the actual dungeon block and printed in clear resin. An entry for Best Painting & Presentation.
Biggest Dungeon Competition. 6 x 5 grids, 2 levels, and 270 blocks. Classic style Dungeon with multiple points of egress, and stairs leading below. Dungeon is on top of 2 pathfinder flip mats, with miniatures from Dragon Trappers Lodge, and Lazy Squire Games.
my dungeon of 8x6 3x3grids or 24x18 blocks so 432 pieces printed on bambulap p1p and elegoo mars 3
My submission for the biggest dungeon.
Layout is 12X11 3X3 grids, or 36X33 blocks.
Number of blocks used: 1,745.
6 levels high at the braziers on the sacrificial platform.
The layout consists of a tunnel, a dock, an inn, basement, dungeon area and torutre room, sewers, and a platform for sacrifices to the monstorsities that reside in the sewer. (Usually unfortunate guests of the inn).
The block breakdown for the is as follows.
Base:
Border Corners: 4
Straight Borders: 38
3X3 grids: 132
Total: 174
Tunnel and Dock area:
ud-023-Level: 19
ud-094-Level grid 3X3: 1
95-level grid 2X2: 16
96-level grid 3X2: 1
97-Level grid 3X6: 1
ud-108-Key 2: 32
Total: 72
Inn foundation:
ud-023-Level: 45
ud-094-Level grid 3X3: 9
95-level grid 2X2: 30
97-Level grid 3X6: 12
ud-108-Key 2: 95
Total: 191
Sewers:
95-level grid 2X2: 4
ud-108-Key 2: 8
Total:12
Sacrificial Platform:
ud-023-Level: 33
ud-094-Level grid 3X3: 2
95-level grid 2X2: 2
97-Level grid 3X6: 2
ud-108-Key 2: 4
Dungeon squares with floor tiles on 2 levels:: 63
Total: 110
Dungeons tiles for a 33X36 layout if only one level: 1,188
Total blocks used: 1,745
Tales of the fountain of youth are steeped in mystery and peril. Many have seeked the wonders it beholds, and even more, have lost their lives in search of it—the most unlikely heroes, often those seeking it not for themselves but for others, are more successful. Here you see, William Walnut, a young mouse from the town of Acornshire, has made it farther than any before him as he seeks the fountain to cure his little sister of a crippling disease for which there is no cure besides the supernatural.
My frightful final dungeon. 3046 blocks used The particulars are as follows. Grid size 18x8 or 24 x 54 squares Total height of elevation - 12 blocks Total Blocks used - 3046 consisting of. Total number of grids used -144. Total number of key blocks used -399. Total number of 1x1 level blocks used -- 383. Total number of 3x6 level blocks used- 40. Total number of Borders- 32. Total number of floor blocks used - 2048. Printed mostly on my Anycubic M3 Premium and Anycubic Mono x utilising over 100 Litres of Anycubic Resin. Additional 3x6 platforms, a few grids and a few floor tiles printed in PLA on my Creality Cr6Se. This Dungeon was designed and built with my Son and Daughter. Still had some leftovers and could have added another floor or two, but this has already been a 9 hour build so far, and I'm tired haha. Have a few pictures of my storage solution and the sheer amount of blocks I've printed over the last few months. If I wasn't at work, I was printing and cleaning prints. Its been a very long journey. My children are excited and my wife is happy she gets her Husband back.
Deep beneath the Negation District, on planet Vigilus, a hardened detachment of Space Marines of the chapter The Dawn Warriors, fights through the gothic ruins that lie here. At every turn, a new enemy awaits, everything from xenos, like the infestation that is the genestealer cults, to foul heretics that follow the dark gods. In the dark depth only the Emperor's light protect his sons from whatever horror dwell here.
This 12x12 is built using 16 3x3 base grid tiles and 12 border pieces. A total count of 173 tile pieces including 11 risers over 3 separate elevations sit upon that foundation grid. With the combined effort of an AnyCubic M3 Max (for the tiles) and an Ender 3 Pro (for the borders, grid and risers), this adventuring platform came to life. Take your chances on a rout to the dungeon keeper where each path holds potential for a bad day or.... you could take a tour of the local jail cell. Equip your self, collect your party and see what this dungeon is all about.
Bromrik Ironfoot, the famed dwarf explorer, descended into the bowels of the earth, his torch flickering in the ancient gloom. With each step, the weight of the world seemed to press closer, as if warning him to turn back. Undeterred, Bromrik stumbled upon a cavernous chamber sealed by two towering wooden doors, covered in faded warnings that whispered of forgotten magics. With a muttered incantation and a nudge of his rune-etched pick, the doors groaned open. Inside, the air was thick with the scent of rust and sulfur, and his eyes widened as he spotted a broken pipe oozing corrosive acid into a pit. Chains dangled from a nearby post in the ground and manacles lay broken on the floor—signs of a prisoner, but whether they had escaped or met a darker fate remained unclear. Suddenly, a voice thundered through the chamber, resonating from the very stones themselves: "Choose your weapon." Nearby, the stairs down suddenly began to glow a menacing red, their light cascading downward like a celestial timer counting down to an unknown fate. With his heart pounding, Bromrik gripped the handle of his trusty pick, readying himself for whatever test or foe was about to emerge from the shadows.
Strange things have been happening around town and people have been hearing noises out of the sewer. Are you brave enough to investigate?
Here's my entry for the ultimate dungeon competition. Super excited to keep building this dungeon. There's a mad scientist hiding from the town above while he's experimenting on the bodies of the people dumped in the sewers by the local thugs. The adventurers need to find out the source of the mutated creatures attacking the village, before the scientist completes his ultimate creation.
Submission for largest dungeon: 2489 PLAYABLE SURFACE BLOCKS USED (not counting risers/grid/supports below surface) 33x75 TOTAL GRID SIZE 4 TILE MAX VERTICAL ELEVATION Printed on the Bambu Labs P1P
A brief glimpse of the now frozen lair of the young necromancer who procrastinated placing his warming wards before the first freeze.
In the dark, cold and damp catacombs, deep beneath St. Bartholomew Church, Berthilda works her magic to heal the people of the town. She does this in her modest room with healing crystals and her altar to heal those who come to her. She sees young and old, pious and immoral, it matters not to old Berthilda. The nearby jailer will often send their criminals to her for a checkup before trial. Her prices vary depending on the patient. Sometimes it's a basket of herbs, sometimes a lock of hair or a cherished toy. Sometimes, she requests a little more. Request, however, may not be the right word. The door slams shut behind you and an eerie light is cast on the walls of the room! Looking to the left, Berthilda's imp familiar pulls the level and her holy altar shifts to display the remains of her most unlucky patients. Even Berthilda herself looks changed as her skin sags and belies the truth, she is harvesting souls for her master in the nine-hells. The seal on the floor glows terribly as she begins her ritual of “healing”. Crystals now glow in aberrant red rather than their holy gold they seemed to have shined before. Soon a demonic script bleeds into the altar cloth, and the deed has been done. Another soul reaped and the town a little cleaner. All dungeon blocks were printed on an Ender 3 v2. They were painted with Liquitex Acrylic paint, Army Painter’s quickshade washes, and uv or glow paints (various brands). I was very excited how the Dungeon Blocks are so moveable and easy to change on the fly. My goal was to showcase the idea that with just one or two blocks moved and in various lighting conditions, you could change the whole meaning of the room. Thank you for having this competition, I had loads of fun coming up with ideas for different dungeons and getting everything painted just so.
Photo for the "Biggest Dungeon" competition - Number of blocks used : 144 blocks - Grid size covered : 12 x 12 - Elevation covered : just one level